and Smart window and wall
* Support to understanding about work or exhibition
* Combining technologies : U-window + U-wall + 4D technology
• Step 1 : When audiences arrive the museum, they are given 3D glasses at entrance.
• Step 2 : With wearing 3D glasses, they enter the museum.
• Step 3 : First audiences input simple personal data into virtual scree
and play, regardless of the inconvenience and time away from other online or offline responsibilities. With built-in loyalty created by the rules of the game, users find themselves spending considerable time maintaining their role in the game to prevent virtual failures. Furthermore, this real/unreal connection creates a sense of responsibility for virtual good and creatures. A player does not wa
realms of education and entertainment, guests absorb the events unfolding before them while actively participating in them.
Escapist entertainment experiences involve much greater immersion than other types of entertainment or educational experiences. It is intended to provide a respite from real life in venues such as theme parks, casinos, andvirtualreality games.
In esthetic entertainment
That is because there are no limitation about space and time.
Our society think that knowledge is important so we need to consider this business. Supplies and capital do not shortage. That is why we are interested in an idea and creation. It is one way to use efficiently talents and know-how that I have only in realworld. And it has good point that we can make our brand by using talents.
world’s exports of services, 6% of overall exports of goods, and is the basis of the service culture in many societies.
* * *
Countries such as China have shown they are willing to spend in excess of £65 billion to boost their tourist industry.
* * *
By encouraging tourism there is the potential to create a real positive economic impact, a particularly desirable idea considering the f
and the ability to work closely together as a team to solve problems.
- Why teamwork does not work
1.They don’t know how to build a more effective team. With the business world`s current emphasis teamwork, it is interesting that the primary obstacle to team building is that managers feel they do not know how to build an effective team. Virtually every recent publication on organizations
1. Introduction
"Relationships with customers and suppliers allow us to know what we must be able to supply in real time and then very quickly and precisely meet that demand while maintaining low inventory."
(Dave Schneider, engineering manager of Dell)
As of July 2002, Dell Computer Corporation (Dell) was the world’s largest direct selling computer company, with 34,800 employees in more tha
WWW(World Wide Web) -> 현재 가장 대표적인 인터넷 서비스라 일컬어짐.
- 인터넷의 Killer Application이라고도 불리며, 하이퍼미디어 형식으로 인터넷상의 정보를 검색하는 서비스로 폭발적인 인터넷성장을 주도.
- 웹브라우저의 발달로 인해 FTP나 Gopher, E-mail등의 서비스를 웹(Web)상에서도 이용할 수 있다.
reality), 사이버 공간(cyberspace), 가상세계(virtualworlds), 가상환경(virtual environment), 합성환경(synthetic environment), 인공환경(artificial environment) 등이 있다.
가상현실기술의 현황 및 최근 동향에 대해서는 다음과 같다.
1.1. Real Time Rendering 기술
먼저 가상현실에서 가장 중요한 기술이라고 할 수 있는 Real Time Re
Making and consuming the information became possible to anyone as web 2.0 service started,
Social networks becomes much more diverse due to popular networking services such as Facebook or Twitter.
This brings people from all over the world together in a online virtualworld.
“Cell phone users, those who use the Internet frequently at work, and bloggers are more likely to belong to a lo